The Fantasy World Set - Tentatively titled Galenglen
These worlds are still very much a work in progress. Here is a
MAP of the outer worlds
that circle the city.
There are presently 16 worlds planned for the outer ring of worlds, 10 of which have been partially completed.
Most of these are nothing more than landscapes at present and none are fully done. The
visitors to these worlds will have an interactive story unfold (through an interactive HTML sidebar
frame) as they travel through the worlds.
The story's ending will very much be decided by that visitors accumlated interactions with these
worlds objects and characters.
The River Worlds
River1 Wizard's Vale
Nearly complete. Interactions and opening chapter to do.
This is the most complete of the worlds. Several of the objects show the intent of this series. The
wizard will appear in the final version only when he is summoned by knocking at the tower door. If the
participant has visited the Room of Fire
and gotten the magical globe in the room the wizard will reward him by inviteing the participant along
on a journey through the worlds. Only by giving the wizard the sphere can access to the other worlds
through the portals be gained. Once the wizard has left his tower (no link),
it may be entered. A boat is also available, but this will leave the participant completely
at the mercy of the river.
River2 The Black Forest
Partial landscape only.
Bend in river. Through a path to the forest there will be a simple cottage. If the participant waits here
long enough. The immortal, Cuyhogen, will appear. Whether he is helpful or not depends on what
items the visitor to the cottage has interacted with.
River3 The Rapids
Landscape only.
The river turns into rapids descending into the lower areas. A landing for the boat allows the visitor
access to a side entrance to the city, or to stairs cut into the cliff that lead up to the upper area of this
world. Other objects to be determined.
River4 The Barrows
Landscape only.
An ancient battle area containing monuments to the dead. Entrance to
The Underworld (no link) where dead warriors advance the storyline by
telling their tales.
River5 The Port
Landscape only.
Seaport and main entrance to the city. Sailing ships, one of which will carry the visitor across the
sea to the Isle of Mirrors (no link) if the right gift is offered. If the captian
is offended by the wrong gift the visitor will be put adrif in a dingy once out to sea and must make
their own way back.
River6Gondor
Landscape only.
The walled city of Gondor (no link)
River7The Towers
Landscape and the two towers.
Falls in the river make this world passable in only one direction. Side entrance to the city available.
Two towers on the upper plain. The white one in ruins. The Black Tower (no link)
is the abode of a powerful king. Unless the visitor has gained much wisdom and power while visiting
the other worlds the dark king will imprison him in his dungeons (no link)
River8 Isle
Partial landscape.
There is a Village (no link) on the slopes of the mountains. The throne of kings on the isle. Access to the throne can be gained only
by garnering all of the wisdom the worlds have to offer. Sitting on the throne rolls the closing credits.
The City Worlds
No work has been done inside the city as yet. There will be three main areas containing an undetermined
number of worlds.
Area 1 - The lower levels. Much danger exists here.
Area 2 - Worlds of a renisance fair type. Games and puzzles.
Area3 - The royal court. Many things to be gained in this area.
Characters
Blue Wizard
White Wizard
Arelan the Traveller
Ariel the Minstrell
Dark King
City King
King of the Dead-
Sea Captain
Royal Advisor
Prince of the City
Princess of the City
Captain of Gondor
Cuyhogen
City Dungeonmaster
Dragon
Monsters (trolls and orcs)
Various shopkeepers, wanderers, and townsfolk.