Handle: Arctic Ape
Short Description of Job: I am one of DiJiT's full time programmers(not quakeC, I mean creating actual apps), designed our webpages, and enjoy creating intoxicating graphics when I'm free.
Handle: Iodine
Short Description of Job: I am one of DiJiT's full time programmers. My
current project is "The Battle".
Handle: Slayer
Short Description of Job: Quake Editing: Sound, Models, Graphics, Textures, you name it.
Handle: Craft
Short Description of Job: Graphics
Handle: Ghost
Favorite Game(s): Doom, Quake, Duke Nukem 3D, Descent, Command &
Conquer, Warcraft, Quest For Glory
Favorite Movie(s): Mission: Impossible, The Blues Brothers, E.T.,
Scream, Scream 2, I Know What You Did Last Summer, Face/Off
Favorite TV Show(s): The X-Files, Dharma & Greg, The Drew Carrey Show,
Seinfeld, America's Dumbest Criminals (and similar police footage
shows), King of the Hill, most stand-up comedy
Favorite Book(s): IT and Cujo by Stephen King; White Shark and The Beast
by Peter Benchley; Jurassic Park, the Lost World, Congo, the Andromeda
Strain, Sphere, and the Terminal Man by Michael Crichton
Favorite Pastime(s): Art (both computer and freehand), technology,
punk/rock band
Favorite Application(s): Frontpage Express, Paint, WinAmp, CakeWalk
Least Favorite Application: MSIE 4.0+ because it screws up the java at
quickchatcafe.com and it keeps giving me information on stuff like
"About: Navigation Canceled" when I don't feel like going to my default
page at startup.
Favorite Quake Level: This is probably a tossup between the hotel and
the prison facility in the SWAT team TC. I like the first because it has
a lot of dark corners that you can camp in, and the latter of the two
because it's fun to snipe the fugitive with the MP5 from the high prison
walls and guard towers.
Favorite Quake Editor: QME because the color palettes kick ass, but I
also like meddle's wireframing
Short Description of Job: I come up with ideas for the storylines and
specifics of our conversions and I put skins on the models of weapons,
characters, items, map objects, etc.
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